Shortcut keys for the PixelPlay programs.

There are two main versions of PixelPlay – space and force. (Many other variations are possible by adjusting the underlying algorithm.)

Quick start: hold down the '>' key to accelerate through the patterns until you reach a region that interests you, then press the 'l' key to change to linear speed for finer control over the speed, then press the '>' key to accelerate to a speed at which the patterns change at the desired rate. You can then see the patterns evolve and change smoothly. You can then jump to a new pattern by quickly pressing the 'l' key twice to switch into exponential speed and back again.

Full List of Keys:


step one frame at a time using current speed


pause or unpause (the program is initially unpaused)


return to starting image


change direction


reduce speed (less-than key without holding shift) or increase reverse speed.


increase speed (greater-than key without holding shift) or reduce reverse speed.


freeze (speed = 0), then you can use the '<' or '>' keys to set things in motion again.


change to linear speed (much finer control over the speed), press again to return to exponential speed.

To save an image use the "Prt Scrn" button on your keyboard or a screen capture program.

Note: if you then take the images into a graphics program such as Gimp or Photoshop and apply filters to them or combine them in layers you will see that they are extremely sensitive to subtle changes and some very interesting images can be made - see MysticVisions for some examples of images made using PixelPlay and ParticleDraw. Also see Steps Toward Unified Metaphysical Awareness for some examples of mandalas made using PixelPlay.

These were just quick research programs not designed for public release, but later provided so that people can enjoy them. They were used to explore the role of finite-discrete constraints in the process of the arising of manifest phenomena. If the information space had infinite resolution these images would be smooth tunnels of light, but the finite-discrete constraints lead to the arising of many and varied patterns. See this very brief background information and a brief discussion on the research from which PixelPlay arose.